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collaborativeteamproject



"The Hope of Ruins"
is a collaborative team-based project using a 3D multiplayer real-time computer game editor created by postgraduate coursework students studying within the MCM Animation & Interactive Media program, School of Creative Media.


thematicbrief

  “And on the pedestal these words appear:
‘My name is Ozymandias, King of Kings,
Look on my Works ye Mighty, and despair!’
Nothing beside remains. Round the decay
Of that colossal Wreck, boundless and bare
The lone and level sands stretch far away.”
 
Ozymandias, 1904

With this short poem, Shelley makes almost the definitive statement about the hubris of humanity. All that rises, not matter how high, will eventually fall and decay. All through the world lie ruins, both great and small, that bare witness this loss.

Yet rather than being seen as dire warnings, these ruins fascinate us, draws us in and whisper to us of forgotten marvels from the shadow of a broken column. The histories of the ancient civilisations of Egypt, Rome, the Mayans, the Incas, the Dynasties of China are still avidly devoured to this day. Along with the tales of architectural splendour, the words of ancient wisdom and the images of arcane rituals, come, inevitably, the details of fabulous wealth. And so starts the treasure hunts.


conceptbrief

You have fallen into blackness. It's a total void, except for a single light. You move towards it. The closer you get the less defined it becomes. The air thickens. The darkness gives way to pools of light. The fog reveals little at first. Strange shapes appear. You hear noises. They attack you, surround you, then fade away. You run but go nowhere. At first nothing makes sense. Nothing is as it seems. The fog lifts as you continue. Beams of light reveal a broken world. You realise you are in a labyrinth. A labyrinth of ruins. Be careful how you proceed. There are hidden dangers. And hidden clues. Strange faceless figures. Talking in riddles. Are they friend or foe? You feel trapped. You sense that there is an impending doom. Risks must be taken. But where do you go? And how do you get there?
Nothing is as it seems. And time is running out.


projectlaunch

6:00pm Thursday 22 May 2008
AIM Studio
Level 4, Room 1
393 Swanston Street
All welcome.





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projectblog

www.thorproject.blogspot.com