for international applicants
live in a time of exhilarating change. Technological advances are providing exciting
new frontiers for artistic exploration and expression and new ways to communicate with our audience."
Symbiosis by Mark Guglielmetti
an immersive 180 degree stereoscopic navigatable virtual space - ATOM Award recipient
for "Outstanding Virtual Experience"
The Centre for Animation & Interactive
Media's research program was established in 1995 and coincided with a strong interest
by creative people to explore the revolution occurring in time-based image making
and the emergent possiblities of artwork and content that could be both interactive
and networked. Our centre encourages and facilitates excellence in innovative
research that advances and develops the fields of animation, interactive, networked and digital media
and the cinematic arts with reference to a rich histroy of prior practice. The
AIM Centre's research activities endeavour to add to the body of knowledge and our
understanding of the medium through artistic, technical and intellectual investigation
and reflection in ways that influence and define its future.
of Arts by Research (MR064)
Doctor of Philosophy, PhD (DR042)
(Animation & Interactive Media)
The centre's research
foci can be broadly catagorised as follows:- multimedia, animation, the cinematic
arts, computer games, new media, human computer interaction, networked and real-time environments,
'on-line' publication, and writing for the medium. Candidates within the current
program are engaged in a rich and diverse range of research projects. The following
list is an indication of their scope:
the creative use of interactive media and its application to particular subject
matter the requirements of networked environments and communities
gender bias in computer games the development of new media production tools
multimedia in the classroom the implications of narrative script
writing for nonlinear formats the design of physical environments for interactive
games human computer interaction development of new navigation devices
within multimedia applications therapeutic applications for interactive
media experimental animation techniques computer games for the visually
impaired user-aware multi-computer installations large-screen projection
of 3D computer animation testing procedures to evaluate various approaches
to multimedia design multimedia design requirements for a targeted audience
the Interactive cyberspace portrait an intelligent soundtrack determinator
for interactives using virtual spaces for the illustrated novel
cultural sensitivity as a consideration in multimedia design a comparative
study and production strategies for multiplatform delivery
projects seek to critically define the medium and to examine its historical relationships
to other arts and communications disciplines.
Students within the current
program are engaged in a rich and diverse range of research projects.
You can read a summary of these projects by either of these options:
by student name
by topic of research
by Research applicants must have completed a Bachelor or Honours degree resulting
in high academic achievement.
Study at this challenging level
does not suit everyone. Applicants are expected to be mature, self reliant, articulate,
highly motivated, active in contributing to a burgeoning research culture, and
passionate about adding new knowledge to our understanding of time-based, interactive,
networked, and digital media, through formal systematised inquiry.
research degree at RMIT involves a significant commitment of time and effort.
Selection into the School of Media & Communication's research programs is highly competitive.
It is important to locate your application within the appropriate discipline area.
The School also encompasses research within the disciplines of Photography and
Creative Writing. Visit the School's research pages <click