animation & interactive media
  


front page
AIM centre

academic programs
for international applicants
research students
research
research news

alumni celebration
alumni








researchprogram


introd
uc
tion

"We live in a time of exhilarating change. Technological advances are providing exciting new frontiers for artistic exploration and expression and new ways to communicate with our audience."

 

Symbiosis by Mark Guglielmetti

- an immersive 180 degree stereoscopic navigatable virtual space - ATOM Award recipient for "Outstanding Virtual Experience"




program
background
The Centre for Animation & Interactive Media's research program was established in 1995 and coincided with a strong interest by creative people to explore the revolution occurring in time-based image making and the emergent possiblities of artwork and content that could be both interactive and networked. Our centre encourages and facilitates excellence in innovative research that advances and develops the fields of animation, interactive, networked and digital media and the cinematic arts with reference to a rich histroy of prior practice. The AIM Centre's research activities endeavour to add to the body of knowledge and our understanding of the medium through artistic, technical and intellectual investigation and reflection in ways that influence and define its future.

Master of Arts by Research (MR064)
Doctor of Philosophy, PhD
(DR042)
(Animation & Interactive Media)



research
foci
The centre's research foci can be broadly catagorised as follows:- multimedia, animation, the cinematic arts, computer games, new media, human computer interaction, networked and real-time environments, 'on-line' publication, and writing for the medium. Candidates within the current program are engaged in a rich and diverse range of research projects. The following list is an indication of their scope:

• the creative use of interactive media and its application to particular subject matter • the requirements of networked environments and communities • gender bias in computer games • the development of new media production tools • multimedia in the classroom • the implications of narrative script writing for nonlinear formats • the design of physical environments for interactive games • human computer interaction • development of new navigation devices within multimedia applications • therapeutic applications for interactive media • experimental animation techniques • computer games for the visually impaired • user-aware multi-computer installations • large-screen projection of 3D computer animation • testing procedures to evaluate various approaches to multimedia design • multimedia design requirements for a targeted audience • the Interactive cyberspace portrait • an intelligent soundtrack determinator for interactives • using virtual spaces for the illustrated novel • cultural sensitivity as a consideration in multimedia design • a comparative study and production strategies for multiplatform delivery

Other projects seek to critically define the medium and to examine its historical relationships to other arts and communications disciplines.



researchprojects
Students within the current program are engaged in a rich and diverse range of research projects. You can read a summary of these projects by either of these options:

sorted by student name
sorted by topic of research


suitability
forprogram
Higher Degree by Research applicants must have completed a Bachelor or Honours degree resulting in high academic achievement. Study at this challenging level does not suit everyone. Applicants are expected to be mature, self reliant, articulate, highly motivated, active in contributing to a burgeoning research culture, and passionate about adding new knowledge to our understanding of time-based, interactive, networked, and digital media, through formal systematised inquiry.

A research degree at RMIT involves a significant commitment of time and effort. Selection into the School of Media & Communication's research programs is highly competitive. It is important to locate your application within the appropriate discipline area. The School also encompasses research within the disciplines of Photography and Creative Writing. Visit the School's research pages <click here>



fee
help
The Higher Education Loan Programme (FEE-HELP) is a loan programme that assists eligible fee paying students to pay their tuition fees while studying at an approved higher education provider. Australian citizens and holders of a permanent humanitarian visa are eligible for FEE-HELP. Students may obtain FEE-HELP for accredited postgraduate award programmes including higher degrees by research. Eligible students can borrow up to the limit of the tuition fee charged by their provider. No loan fee applies to a FEE-HELP loan for fee paying postgraduate study For further information:
http://www.goingtouni.gov.au



additionalinquiries
Please read the detailed information available from these pages. Should you require more specific information, or wish to discuss any aspects of your reserach topic or application, you are welcome to make personal contact with:

For Mastes degree:
Jeremy Parker

John Power
David Atkinson

aiminquiries@rmit.edu.au
(613) 9925 2994

For Doctor of Philosophy:
Assoc Prof Lyndal Jones
(613) 9925 9615
lyndal.jones@rmit.edu.au

Animation & Interactive Media
School of Creative Media
RMIT University
GPO Box 2476V
Melbourne 300
Victoria, Australia


 

 

 


animation & interactive media


front page
AIM centre
School of Media & Communication
College of Design & Social Context
© Copyright 2009

 

furtherprogramdetails:


next section
program overview
what is research
tips on writing a draft research proposal
application procedure
other resources