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2ndsemesterschedule2010
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2nd Semester Major Project Brief & Schedule: The Major Project in the AIM studio is a chance to make a finished work. As with your Minor Project, the theme, the platform and the method are all your choice. The Major is your chance to realize an idea to completion. The work is managed individually, so the responsibilities of production and collaboration are all yours. The choice of medium is open. In the past people have made interactive artworks or animated shorts in a variety of media. Collaboration between students on a Major Project is also an option and should be discussed and developed with staff. Puppet animations Please tackle complex problems in your solution. Your final work will stand to exhibit much of your learning, your conceptual reach and your technical skills for an audience of your peers and prospective employers. A cohesive and well-executed work should involve reflection on the concepts introduced in the first semester subjects, and show an ability to include high-level discipline-specific learning. The Major Project builds a portfolio of work that is critical to employment within the Creative Media Industries. Make sure that you explore in a direction you feel that you would be able to passionately continue into the future.
PROJECT SCALE:
REFERENCE RESOURCES:
Major Project Schedule: Semester 2, 2010 Pre-production Assessment Mentors Screening Committee
NON-ASSESSABLE PRE PRODUCTION DATE Review of Minor Projects On our first day back in Semester 2, we will view and review your Minor Projects as a group. The purpose of this session is to reflect on the process of developing and producing your Minor Projects ahead of entering the Major Project development and production cycle. This viewing will also allow you to situate your own work within the context of that of your peers and will expose you to the range of skills and knowledge collectively held within your cohort of students. This exposure is intended to encourage an exchange of ideas and learning between students that can be built into a significant learning resource. Your own reflections, along with those of staff and peers, should provide valuable insights and advice that can be considered and applied to your practise throughout Semester 2.
ASSESSABLE PRE-PRODUCTION SUBMISSIONS Please note, it is very important that you take comprehensive notes in each of these pre-production sessions and in meetings with your mentors.
WEEK 1:STORY/CONCEPT SESSION: Tuesday the 20th of July This session does take the form of a pitch but it is less formal than the Minor Project pitch. You will have ten minutes to put forward your core idea – core conflicts, core character arcs, core concepts and messages. Why are you choosing to produce this work? What will be its function? We would not expect a storyboard, EPOC or highly developed visual references in this session. We will focus on concept and intention through talking about broad issues like ideas, styles, methods, techniques, media, etc – all of the ‘wide issues’ of production. Use this session as a way to become involved with your audience by being open to critique. WEEK 2: PRODUCTION ARTWORK SESSION: Here, you present your work in progress for your production art. You might have, for example, character designs, interface designs, designs for environments or technical explorations that illustrate an idea. You might have layout ideas, ideas for camera work, exemplars, existing work, or the illustration of a problem. Use this session to show direction, to show production choices and use it to raise questions about technique – what are the technical gaps or limitations that need to be overcome?
WEEK 3: STORY SESSION 1: Here, you will ‘pitch’ your storyboard or interactive development visualizations (flow chart, screen layouts, level design and illustration). You will give a real-time presentation of the action in your story, making sure that your audience can follow and interpret the story through the action. For interactive works, you’ll ‘walk’ us through your work, showing us what is happening where, illustrating the relationship between navigation, content and user experience. This will be done using pinned drawings on foam board, such that edits can be introduced and paper can be moved. We will split the group according to styles of project, (interactive, animated narrative, etc) and the pitch session will attempt to communicate the flow, rationale and specific production requirements of the work.
WEEK 4: STORY SESSION 2: Here you show a response and a revision to the issues arising from your first pitch session. These reviews should be evidenced through significant shifts and developments in your work as well as through a brief set of notes that layout what you have changed and why.
WEEK 5: TECHNICAL SESSION: Here, you will use the time to discuss technical issues arising from the production of your project. How, exactly, are you going to produce the work? If possible, show the production pipeline for an existing shot, showing everything from the creation of assets to the layout of the final composition. You should also use this session to discuss your management of the project, including timelines and collaborations. This session will also be separated according to the specifics of your production.
WEEK 6: PREPRODUCTION WRAP SESSION: This is a similar presentation to your minor project pitch. In this session, you will show a timed out animatic, an EPOC, or similar that acts as a ‘blueprint’ of your Major Project. At this point, there should no major holes that might stop you from going forward into a period of intense production. You can treat this as a presentation that you might give a client or for stage 2 funding. Animatics must have at least a rough draft of sound and dialogue and EPOCS must have at least place holder sound and graphics. At this stage of pre-production, your work should stand alone, communicating its ideas clearly and requiring no explanation from you as the writer/director.
PRODUCTION PHASE Once you have moved out of the pre-production phase of Major Project cycle, you will continue to have weekly meetings with your mentors for most of the semester, again, this will be negotiated individually with your mentor. Everyone will also be working with a partner who will fulfil the role of line producer. The line producer is a peer-support role that ensures that you keep on track regarding deliverables, time management and outputs during the semester. You will meet with your line producer for half an hour each week (on Thursdays, before Hunters and Gatherers), and they will give you their assessment against supplied criteria. Their report on your schedule will form a component of your final grade.
SUBMISSION AND SCREENING/EXHIBITION OF MAJOR PROJECTS
Final Submission of Major Projects Delivery formats for submission of projects will be detailed early in Semester 2 . Screening and Exhibition of Major Works This evening we will present a screening of selected Major Works, present a range of student awards and return to the Studio for the exhibition and post-screening celebration.
Clean up of Studio Once recovered from the previous evenings excitement, please undertake one final collaborative project, the clearing up of the studio post-party.
OTHER SECOND SEMESTER DATES OF NOTE Studio Tour and Hunter and Gatherer Lunches |