animation & interactive media

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What qualifications do I need to get in?

This is a postgraduate course. Applicants are therefore expected to have completed an approved tertiary qualification, such as a degree or diploma, from a recognised Australian tertiary institution or have an equivalent qualification. Mature age entry applicants who are not graduates may be considered for admission if they can demonstrate substantial professional or industry experience in fields related to the program or provide evidence of their creative and artistic abilities through a substantial body of relevant work.

What level of English do I need for postgraduate study?

English proficiency requirements for international applicants interested in postgraduate study must be one of the following:
• IELTS - 6.5 (bands 6.0 minimum)
• TOEFL Paper based - 580+ (TWE 4.5+)
• TOEFL Computer based - 237+ (TWE 4.5+)
• RMIT CELL - Advanced Level

Tell me about the course
• the course is rigorous, extremely intensive
• it is invasive on personal time and finances.
• available to both local and international students.
• it is 'hands-on' production based.
• duration: 1 year full time for Graduate Diploma, 1.5 years for Master by Coursework

What costs are involved?
• your are advised to check the lastest information regarding program fees:
• for local full fee places: <click here>
for international full fee places: <click here>
• sufficient materials involved in course projects.
• an external USB hard disc drive would be useful.
• FEE-HELP applies to this program for Australian citizens.

What is the application procedure?
• complete and return the application form and a folio of relevant work by the due date.
• complete and return the pre-selection task by the due date.
• based on your responses to the above task, the AIM Centre will contact you re an interview.
• you will be formally notified by RMIT of the outcome of your application.

What makes a good folio?
• diversity.
• evidence of dedication.
• experimentation with different media, unique ideas.
• a folio can comprise any type of creative work you have done.

This might include audio/video material (animation or live action), multimedia work, web pages, drawings, graphics, paintings, photos, slides, sculptures etc. You might play a musical instrument, read poetry, or show us some creative writing. We particularly like looking at artist's workbooks or other forms you use to document concepts and ideas for futures projects.

What makes good answers to the pre-selection task?
• being original.
• giving unique, creative responses to the themes provided.
• being able to quickly engage the 'reader'.
• for the visual storytelling exercise, the use of well considered
_images with meaningful viewpoints to progressively aid the
_evolution of your idea.
• legible, neat presentation.
• remember - short, sharp, shocks!

What career paths are possible?
• Creative Director
• Producer
• Animator
• Scriptwriter
• Sound Designer
• Web Page Designer
• Multimedia Producer
• Games Designer
• Interface Designer
• Content Designer
• Production/Project Manager

Is this program available part-time?
No. One of ways this course achieves its goals comes from the very rich learning experiences which result from having a small group of creative people actively discovering, exploring and making things together. Such an environment fosters support, the exchange of ideas and critical debate. Valuable lessons are also learnt by observing the production problems confronting others within the course and creative solutions they have found.

What software do you teach?
This program does not teach computer software, which is constantly changing. Rather the emphasis is on the development of content. We show students the ways and means of how best to communicate their ideas to an audience using the art of animation, interactivity and/or networked media. However, as an outcome of creating published work through a set of assigned projects students will learn a valuable set of software tools which will assist them make various kinds of productions.

But to answer this question, to achieve results students may use Photoshop, Flash, After Effects, Final Cut Pro, Dreamweaver, Maya, Real-time Games Editors etc.

What equipment do you have?
We use readily available personal computers and software that our graduates are likely to be able to afford shortly after entering the industry. These limitations have not prevented our students from creating astonishing and inventive award-winning work in 2D and 3D using computers. Good ideas always shine. Browse our successes <click here>

We use pencil and paper, pegbars, animation desks, Macs and PCs, DATs, digital media production software for image and sound, animation rostrum cameras, scanners, digital video cameras, lighting kits.


Please read the detailed information available from these pages. Most of your questions will be answered there. Should you require more specific information, or wish to discuss any aspects of your application, you are welcome to make personal contact with:

Chris Barker
Kate Cawley
Matthew Riley
+61 3 9925 2994

Animation & Interactive Media
School of Media & Communication
RMIT University
GPO Box 2476
Melbourne 3001
Victoria, Australia


animation & interactive media

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