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screening poster 2001

animationgallery
2001
An Image

1992 1993 1994 1995 1996 1997 1998 1999 2000 2002 2003 2004 2005 2006 2007


Title: Shit Party
Director: David Blumenstein
Form: hand drawn animation
Length: 5:36
Synopsis:



AIM Centre Graduate Screening 2001; Melbourne International Film Festival 2002; Tenerife International Animation Festival, Spain 2002; Baltimore MicroCineFest USA 2002; Brisbane International Film Festival 2002;

Title: The Prisoner
Director: Yu Cheng
Form: 3D computer animation
Length: 3:10
Synopsis:
When you are imprisoned in a solitary cell for years on end, friendship, any kind of friendship, even with a mosquito, is something to be cherished.


AIM Centre Graduate Screening 2001; Melbourne International Student Animation Festival, 2002; AIM Award for Excellence for “3D Production Design” 2001


AIM Award of Excellence for 3D Production Design 2001

Title: The 5:19
Director: Wade Clark
Form: hand drawn animation
Length: 2:11
Synopsis:
Commuting back home by train is a normal enough activity. The 5:19 seems full of weirdos today. But its always been that way.


AIM Centre Graduate Screening 2001; Melbourne International Film Festival 2002; Melbourne International Arts Festival, Chris Doyle's 'Ecstatic Citiy' NGVI installation 2008;

Title: Phizzog
Director: Sally Gross
Form: 3D/2D computer animation
Length: 4:47
Synopsis:
A little girl is put to bed by her mother. She sees another girl in her room beckoning from the shadows behind her door. Like Alice, fatefully, she follows into a world of the bizarre. What are shadows anyway?


AIM Centre Graduate Screening 2001; Kaleide Theatre, RMIT 2002; Nextwave Festival - Megabite Digital Film Project, Nova Cinema, 2002; Phoenix Bar, Flinders St, 2002; Eye Candy Film Festival, 2002; In the Realm of the Senses, Revolver, 2003; Winner, Eat Carpet Award, Eyescream Festival 2004;

Research Paper Abstract (2003):
The Artefact of ‘Handmade’ within the Moving Digital Image
This paper will discuss the impact and implications of using digital tools within the fields of animation and graphic illustration in order to achieve similar aesthetics as those resulting from traditional handmade visual art methods. This paper aims to define the attributes of the handmade artefact which might be seen as transmutable to digital media. The paper will introduce the reader to a number of contemporary artists and production houses who are utilising both methodologies and to comment on the effectiveness of this hybrid form from an aesthetic and process point of view. This investigation is located in the field of animation and graphics. It is particularly relevant to independent artists and small-medium commercial production houses. It touches upon the history of animation and graphics where relevant to the topic and speculates about the future direction of this trend in production.

 


Title: A Little Something
Director: Sharon Hsieh
Form: hand drawn animation
Length: 3:40
Synopsis:



AIM Centre Graduate Screening 2001;


Title: Back to the Roots
Director: Marc-Antoine Dunais
Form: hand drawn animated interactive
Length: N/A
Synopsis:
A dectective story which traces the orgins of a boy's wooden cupboard but to the jungles of South East Asia.

http://www.dunais.org/m-a/b2r/#


AIM Centre Graduate Screening 2001;

Title: Off The Chain
Director: Emma Jackson
Form: hand drawn animation
Length: 6:06
Synopsis:
Dave the Dog lived the charmed life of an Australian champion with more eye and style than any other sheep dog. At the pinnacle of his young career, he loses control of his eye at a crucial moment and is led like a pup to evil. Mistaking sin for freedom, Dave crosses that one-way enemy line from which there is no return.


AIM Centre Graduate Screening 2001; Melbourne International Film Festival 2002; Puchon International Fantastic Film Festival, South Korea 2002;


Title: User
Director: Dimitrios (Jim) Kalogiratos
Form: 3D computer animation
Length: 2:40
Synopsis:
Synathasied visions from the past provide addictive comfort in an apocalyptic world.


AIM Centre Graduate Screening 2001;

Title: Murmur
Director: Kate Matthews
Form: hand drawn animation
Length: 7:21
Synopsis:
A whimsical tale about a man's awkward and mostly confusing relationship with his heart.


AIM Centre Graduate Screening 2001; Melbourne International Film Festival 2002; Melbourne International Student Animation Festival, 2002;The Edinburgh International Film Festival, August 2002, KROK International Animated Film Festival, Russia, August 2002, (Film Victoria Travel Grant), CinemaTexas International Short Film Festival, September 2002, Matita Film Festival, Chieti, Italy, September 2002, Corto Imola Festival, Italy, November 2002, Interfilm International Short Film Festival Berlin, November 2002, The Sprocket Ensemble's 'Ideas in Animation', Oakland, California, November 2002, Women in the Director's Chair Festival, Chicago, March, 2003


AIM Award for Excellence “Special Jury Prize for Cinematic Storytelling”

Title: Drive
Director: Gina Moore
Form: 3D computer animation
Length: 3:18
Synopsis:
You've arrived in a strange city. It's a balmy summer evening and your taxi driver has the music turned up loud. You mindlessly gaze out the window as images of people and streetscapes flash by. A mood piece about cruising in a car at night as interpreted through 3D computer graphics.


AIM Centre Graduate Screening 2001; Melbourne International Student Animation Festival, 2002; Best of AIM@ACMI 2003; Melbourne International Arts Festival, Chris Doyle's 'Ecstatic Citiy' NGVI installation 2008;



Research Paper Abstract (2008):
Overcoming the Curse of Precision - Exploring the ambiguous nature of visual perception using 3D animation software
3D animation software is used extensively in the creation of special effects for live-action films, for creating animated feature films, and in the creation of graphics for computer games and virtual reality content. Like a growing number of other visual artists trained in the use of traditional artistic tools, in recent years I have incorporated computer graphics into my existing artistic practice. This research project explores ways in which traditional painting and drawing practice can inform the creation and deformation of geometry within 3D animation software. It asks whether this software is a suitable tool for creating work that communicates the subjective and ambiguous nature of everyday visual experience. Throughout the research I compare my previous experience as an observational drawer and painter with my more recent experience as a 3D animator. In doing so, I expose some of the philosophical assumptions embedded in the design of the new digital tool. I find that 3D software assumes that vision is a mechanical process. It focuses on context independency and reduces the world to mathematical principles. I conclude that 3D is a powerful tool for creating animated graphics and, when used in conjunction with traditional drawing and painting techniques, it can successfully be used to illustrate aspects of subjective visual perception. However, without reference to paintings and observational sketches, the 3D user is likely to approach the visual world in terms of the software’s inherent Cartesian assumptions. Therefore 3D is too prescriptive to be used in isolation as a tool for the exploration of subjective perception. Within the computer graphics community 3D animation software is commonly considered as “just another tool” for self-expression. However, this research project demonstrates that no tool is neutral; all tools orient our behavior and contribute to the way we perceive the world. This has implications for the changing nature of visual arts practice and deserves further examination in order to encourage a more fruitful dialogue between traditional art practice and digital graphics software.

Title: Locomorphosis
Director: Loc Huu Nghe
Form: puppet / digital animation
Length: 4:40
Synopsis:
From Vietnam to Australia, the tale of a young Vietnamese boy finding his way in a new country. Learning to call this new land home. Dealing with issues of racism, individuality, pressures of society and the traditions of family, Loco morphosis ultimately examines the life of the ever-growing boy in his new world.


AIM Centre Graduate Screening 2001; Melbourne International Film Festival 2002; Melbourne International Student Animation Festival, 2002;

Title: Sailor
Director: Lisa Rachelle
Form: 2D animation
Length: 3:29
Synopsis:
Recollections of a life lived on the seas.


AIM Centre Graduate Screening 2001; 'Best Tertiary Animation' Australian Teachers of Media (ATOM) Awards 2002; Melbourne International Student Animation Festival, 2002;

Title: The Explorer
Director: Sheik Shaheen
Form: 3D computer animation
Length: 5:41
Synopsis:



AIM Centre Graduate Screening 2001;

Title: Black Dog
Director: Dell Stewart
Form: digital animation
Length: 2:43
Synopsis:



AIM Centre Graduate Screening 2001;

Title: The Handicap
Director: Melvin Tan
Form: 3D computer animation
Length: 4:58
Synopsis:



AIM Centre Graduate Screening 2001;

Title: On The Moon
Director: Jen-Tai Wu
Form: digital animation
Length: 4:24
Synopsis:
A liitle girl experiencing a troubled family life finds a ladder to Jesus.


AIM Centre Graduate Screening 2001;

Title: The Ladder
Director: Dell Stewart
Form: hand drawn animation
Length: 1:24
Synopsis:



Title: The Ladder
Director: Marc-Antoine Dunais
Form: hand drawn animation
Length: 1:24
Synopsis:


 



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