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'Clarence Tells All' - Investigating the Animated Character as a Device for Acquiring and Recounting Information within a Computer Environment.

David Atkinson

This research project will investigate the ways and means by which an animated cartoon character within an interactive computer environment can appear to: act intelligently, be aware of its surroundings, remember events that it encounters and is able to recount these observations in fluent spoken word. The project will develop software and animation routines to make this illusion possible resulting in the production of an interactive game in which the user can define various missions for the animated character.

email: datkinson@rmit.edu.au

www: http://minyos.its.rmit.edu.au/~dwa/Clarence.html

Keywords: animation, virtual character, interactive database, human computer interface,
Status: Continuing
Updated: 4 June 1999


Multimedia Educational Content for Early Learners. (MA)

Tim Austin

This project investigates the range of educational multimedia products currently available for young children, and surveys those groups on whom these products impact.

The objective is to provide an interactive guide, which will highlight problematical issues such as content, design and performance within the area of educational multimedia for early learners.

The aim of this resource is to regularly inform groups who utilise or publish educational multimedia.

email: woodeni@ozemail.com.au

www: http://www.ozemail.com.au/~woodeni/

Keywords: education, multimedia, useability evaluation, children,
Status: Completed MA
Updated: 28 May 1999


The Global Milkbar: Understanding Globalisation in a Local Community in Australia.

Craig Bellamy

 

email: milkbar@milkbar.com.au

www: http://www.milkbar.com.au

Keywords: interactive documentary, history,
Status: Completed
Updated: 4 June 1999


Creating computer simulated people with networks, based on narrative, myth and character.

Marcus Bennett

This project will examine ways of producing computer simulations of people, specifically those that have personality and appear to have the ability to communicate emotionally. It will examine the theory that narrative could act as an effective model for the production of networks for handling computer simulations of people.

email: marcusville@hotmail.com

www: http://www.duxfm.com.au/bdv/marcus/

Keywords: virtual character, network environments,
Status: Completed
Updated: 4 June 1999


'Land Full of Loneliness' - Extracting and Montaging fragments from a found archive to guide the composition of an On-line project.

Kathryn Bird

This project examines the capacities of digital compositing when used as a form for extracting and montaging the fragmentary, compeling, 'thought-images' locked within an enigmatic archive: the voluminous personal papers of a 'tragic' 1940-1960s New Guinea Native Affairs officer, found in a Sydney action house in 1998. I mean to use the particularies of the encrypted archive to: (a) examine and enliven some the critical metaphors of new media, including coding, encryption, and the retrieval of information (b) investigate the intuitive processes of extraction and montage when 'expressing' existing archives in digital forms and (c) argue that an arhcive should not simply be the 'raw data' of our digital compositions, but can guide the creative logic of our project structures.

A web visitor to this Land Full of Loneliness will sense some of these theoretical concerns, but their encounter will be with the mad shadows of Harry Gaywood-Baker, and with a site searching for new ways to portray how desire, memory, amnesia and inconclusiveness all combine to make the dramas that we used to call 'biography' and 'history'.

email: kpow@alphalink.com.au

www:

Keywords: interactive documentary, history, on-line,
Status: Continuing
Updated: 30 May 1999


Engaging the Audience with Interactive Multimedia: Do the Methods used within Shakespearian Plays still apply?

Robyn Blake

This research investigates whether the devices used to engage an audience within traditional delivery of Shakespearian plays can be transposed onto interactive multimedia forms, diverse in their application and presentation, to achieve the same effect.

email: rblake@rmit.edu.au

www: http://minyos.its.rmit.edu.au/~blake/

Keywords: human computer interface, education, entertainment, interactive narrative,
Status: Continuing
Updated: 28 May 1999


Creating a Character Driven Animation Generator.

Marco Bresciani

The aim of this research is to determine a way of constructing an efficient system that will automatically generate a character driven narrative drama by manipulating the emotional profiles of a given set of interactive digital actors. The research will investigate ways of incorporating a 'ground up' approach to plot generation that would actually develop the plot according to the dynamics of the user defined characters, rather than the usual 'top down' methodology, where the viewer directs the characters through plot branches of a pre-written multi-path story.

email: mbrescianni@hotmail.com

www:

Keywords: virtual character, interactive narrative, multimedia, emotion,
Status: Continuing
Updated: 28 May 1999


Creating Commercial Standards and Guidelines for an Interactive Television Navigator.

Adrian Bruch

An exploration of the convergence of Television, Computer and Communication services research into the design of an interface to Australia's first Interactive Television (ITV) trial, technical issues involved with Asymmetric Digital Subscriber Line (ADSL) and issues of customer expectations of ITV. Usability evaluation and a documentation process will lead to the production of a set of guidelines and standards.

email: adrain.bruch@rmit.edu.au

www: http://www.cinemedia.net/dma/Abruc/adebee.htm

Keywords: human computer interface, navigation, multimedia, useability evaluation, television,
Status: Continuing
Updated: 4 June 1999


Defining appropriate Resource Management Strategies for Comparative Multimedia Projects.

Ian Buchanan

This research project is an investigation of the problems in resource management facing multimedia producers when developing interactive projects for different delivery formats. It will be a reference guide for multimedia producers.

email: ibuchanan@aavbc.com.au

www:

Keywords: production strategies, multimedia, managment,
Status: Completed
Updated: 4 June 1999


'Big Bag' - An Interactive Social Documentary.

Michael Buckley

This project will investigate the use of interactive multimedia as an alternative

medium to present social documentaries and aims to develop an interface design that is more sympathetic and enabling of its subject than traditional documentary film

making. The results of this research will be used to produce an interactive CD ROM about the individuals of 'Big Bag'- a 'rock' group comprising both intellectually disabled and non disabled members.

email: mbuckley@c031.aone.net.au

www: http://www.cinemedia.net/SFCV-RMIT-Annex/mbuckley/Buck1.html

Keywords: interactive documentary, human computer interface, multimedia, disability,
Status: Completed
Updated: 4 June 1999


An investigation of the Attributes which Aid the Success of Best-selling Edutainment Multimedia Applications.

Vita Caravias

In the quickly emerging field of multimedia development there is a great need to understand the factors which aid the commercial success of applications. This project examines select best selling entertaining and educational (edutainment) multimedia applications and from this research aims to provide a set of practical guidelines which will describe the attributes which aid the success of these applications.

email: vita@alta-tel.com.au

www:

Keywords: useability evaluation, multimedia, education, children,
Status: Completed
Updated: 28 May 1999


Investigation of the Potential for Interactive Multimedia to provide Primary Schools with Cross Curriculum and Multi-Level Materials.

Rosa Colosimo

This project explores the production of cross curriculum material using interactive multimedia, emphasising the media's potential to support new teaching method/materials and multiple levels of learning by students in primary school. The research will examine the potential uses of both CD-ROMs and the Internet.

The theoretical basic of the project will come from computer based learning and interactive multimedia research, while the content will follow the Curriculum and Standards Framework for Primary Schools as set by the State Government.

email: rosa.colosimo@olivetti.com.au

www: http://cs.art.rmit.edu.au/projects/media/elephants/front/

Keywords: multimedia, education, primary school, children,
Status: Continuing
Updated: 4 June 1999


Electronically Mediated Urb.

David Cox

This research project investigates the design and development of interactive media services for multi-user participation.

Research will build upon an existing project culminating in a prototype televised interactive urban public space called E.M.U., a kind of electronic neighbourhood where the population of real Melbourne can gather and interact via the home television set. Viewers use the numeric keypad on the home phone as a way of navigating through the virtual suburb, and perform other activities with other callers within the 3D televised space.

email: paradox@gaffer.cinemedia.net

www: http://www.netspace.net.au/~dcox/dcox.html

Keywords: network environments, cyber culture, on-line,
Status: Completed
Updated: 3 June 1999


'Maps of Experience': Unlocking Emotions from Streams of Data ( The Migratory Experience of Italians to Australia: A Case Study ).

Arthur D'Aprano

This project investigates the mechanisms in which anecdotal stories documenting the human condition can be translated and communicated through the medium of interactive multimedia.

The project aims to find methods of conveying personal historical perspectives in a non-linear interactive form, to generate an emotional response from the user.

To test these mechanisms, an interactive title which documents the migration of Italians to Australia will be produced.

email: arthur@screenart.com.au

www:

Keywords: interactive documentary, interactive database, history, emotion, multimedia,
Status: Continuing
Updated: 28 May 1999


The Personal Family History as an Interactive Document.

Dirk de Bruyn

The keeping of diaries, the cut-out scrapbook, the photo album, home movies and other family memorabilia, have all been used by family members to record and recall what they deem to be important in their daily lives. These records are very often scattered throughout the house.

This project examines Interactive Multimedia as a means of integrating these disparate records into an accessible form for the documentation, creation and retrieval of a personal family history.

email: bruyn@minyos.its.rmit.edu.au

www: http://www.cinemedia.net/RMIT/dirk/dirkshomepage.html

Keywords: interactive documentary, interactive database, multimedia,
Status: Completed
Updated: 4 June 1999


DFACE

Sam De Silva

This will be an interactive artwork that aims to problematise the digital storage of peoples faces and profiles on databases as well as explore the use of the head and facial expressions as an alternate interface with a computer.

email: sam@media.com.au

www:

Keywords: interactive database, human computer interface, privacy, virtual presence,
Status: Continuing
Updated: 28 May 1999


The transition from page to screen: creating interactive edutainment products for children.

Beth Dolan

The presence of non-linear storytelling, film, animation, sound, and the ability to link and search, and to take multiple pathways through the text, offer child users of interactive edutainment a different kind of 'reading' experience to that gained from a non-fiction book. How can producers of interactive edutainment products, and book publishers hoping to publish new media, take the best from both media to produce material that is engaging, enjoyable, and most importantly, instructive?

email: bethdolan@hotmail.com

www:

Keywords: education, multimedia, children, interactive narrative, production strategies,
Status: Withdrew
Updated: 30 May 1999


Compositing Computer Generated Imagery with Live-action Motion Picture Imagery.

Chris Drewnicki

This research project investigates the use of multimedia authoring tools to develop and preview visual special effects for film and video, especially in the combination of computer generated objects into live action. The aim will be to develop a number of tools that can be used on a PC that will increase the efficiency of production vs cost.

email: chris.drewnicki@olivetti.com.au

www:

Keywords: production strategies, animation, special effects,
Status: Withdrew
Updated: 28 May 1999


The Intersection of Film and Interactive Design: Towards a Narrative Interactive

Natasha Dwyer

This research proposal focuses on one approach to interface design, an approach that borrows from the screen language. How can the screen language which has been developed by filmakers be applied, developed and specialised by interactive designers? What solutions to the memory/playback constraints of the CD rom and internet mediums be developed. Can these solutions be turned into a working 'style', giving the project a distinctive look and feel? These explorations will be aplied to the creation of an interactive narrative based on a feature film because interactive design is a specialised creative process, I believe that to create a narrative interactive it follows that an interactive designer could team up with a narrative storyteller, in this case a filmaker.

email: natasha@gaffer.cinemedia.net

www:

Keywords: interactive narrative, human computer interface, film,
Status: Continuing
Updated: 30 May 1999


Interactive Sonic Intelligence Systems

Damien Everett

To create applications of adaptive, intelligent evolving music systems for interactive composition and performance through real world (concert/dance/theatre) and virtual domain (film/video/internet/intranet/games/CDrom)

email: aeon@iaccess.com.au

www:

Keywords: human computer interface, interactive music, generative art, new media art,
Status: Completed
Updated: 28 May 1999


OMA: A World Wide Web Opera.

Andrew Garton

OMA - Oma - a mantra for human community, a new media opera. Oma is Russian for grandmother, Persian for 'community of human beings'. Oma could be considered a 'meta-opera', enabling a multiplicity of expression and access through to a shared experience.

OMA is an opera that capitalises on the attributes of new communications mediums. Characterised by multimedia/multilingual/multicultural forms, OMA builds upon oral traditions of story telling to disengage language, liberating it within a non-linear context.

The OMA Gallery - a publicly accessible terminal specifically designed to enable email, video and audio conferencing - a kind of ATM of the World Wide Web, would be located within Melbourne and be networked to the Centre for Animation & Interactive Media hub located at Cinemedia. A further Gallery terminal would be placed in Melbourne's sister city, St. Petersburg and another in Prague.

email: agarton@toysatellite.com.au

www:

Keywords: new media art, cyber culture, network environments, on-line,
Status: Completed
Updated: 28 May 1999


Gender Specific Issues in Networked Interactive Multimedia Design.

Helen Gibson-Page

Why is it that women are perceived not to be at ease with the information technologies? Can it be that, until now, there has been nothing there to attract them? Do men and women have different design, communication, interaction values?

In this age of networking, interaction, communication and creativity, can it be that these are the ingredients that can be exploited to provide a more inviting scenario? Familiarity breeds - competency. These are serious questions to be answered when studies have shown that restriction of access to resources leads to marginalisation and disadvantage.

In exploring these questions and others, this project intends to provide a model content/environment for the new networked interactive media which will be attractive and stimulating for women ( and men ) to use, and thus allow them to ride the critical social resource of the "information superhighway" with impunity.

email: hpage@slv.vic.gov.au

www:

Keywords: human computer interface,
Status: Withdrew
Updated: 4 June 1999



Undiscovered Worlds; Real-Time Procedural Computer Game-Level Generation

Stefan Greuter

The visual quality of three-dimensional, polygon based, computer games improved significantly in the last decade. Every new generation of computer hardware facilitates game levels, with more detailed content and larger extent to offer players visually more interesting virtual worlds. With the advance of technology, however, the time and resources required to develop game levels increases significantly. Time and budget constraints, on the other hand, prohibit the meticulous construction of game levels and as a result it is a common practice to reuse already created level content repetitively throughout the game. This repetition, however, can be recognised by its users, and counteracts the illusion of a believably realistic virtual worlds.

Graphics researchers have begun to explore a new frontier the generation of three-dimensional content in computer games via program code, as opposed to manual creation via content development software by artists and designers; a technique that is also known as procedural approach.

This research will investigate how procedural modelling and texturing techniques can be utilized to generate three-dimensional computer game levels that contain a diverse range of non-repetitive level artwork. Moreover, it examines the implications of this technology in regard to game play, level design and its application in existing game types. presence of non-linear storytelling, film, animation, sound, and the ability to link and search, and to take multiple pathways through the text, offer child users of interactive edutainment a different kind of 'reading' experience to that gained from a non-fiction book. How can producers of interactive edutainment products, and book publishers hoping to publish new media, take the best from both media to produce material that is engaging, enjoyable, and most importantly, instructive?

email: stefan.greuter@gmx.de

www: http://www.stefan-greuter.de

Keywords: 3D, virtual environments, interactive narrative, production strategies,
Status: Continuing
Updated: 14 Nov 2003


3D Interacivity: Redefining Navigation in a virtual environment.

Mark Guglielmetti

This project seeks to address the current conventions which characterise 3D interactivity within multimedia environments. The project will subsequently take the form of an experimental three dimensional interactive environment.

The project is interested in examining the heritage, current trends and future development for three dimensional navigation within various genres of three dimensional games and interactive applications. The research will also aim to expose and critique those areas of three dimensional interactivity culture which exist as part of the legacy of military and industrial simulation. This critique will be made as a means of developing and designing environments and tools required to better incorporate heterogeneous human experiences within virtual interactive three dimensional environments. The ultimate aim of the project will be to provide an immersive three dimensional, virtual environment which expands upon the usage and affordance of current simulation technologies of this kind.

email: dystoria@netspace.net.au

www:

Keywords: 3D, virtual environments, navigation,
Status: Continuing
Updated: 28 May 1999


Alice's Wake in Brown and Blue - or how I stopped worrying and learned to love the Internet.

Lisa Gye

What happens when academia and academic writing meet the audio visual, hypertextual space of online communication environments like the World Wide Web? How can an epistemological tradition which grew out of and remains steeped in the technology of print adapt to the ecology of electracy?

email: LGye@swin.edu.au

www: http://www.swin.edu.au/ssb/media/lghome.html

Keywords: writing, journalism, on-line, hypertext,
Status: Completed
Updated: 30 May 1999


The Personalised Experiences of those affected by the HIV/AIDS Virus: A Multimedia Project.

Carolena Helderman

This research project is developing an interactive multimedia database which will present the experiences of people affected by the HIV/AIDS virus, giving the user access to a personalised journey through practical examples of providing care and understanding for those infected and affected by the virus.

email: carolena2001@ozemail.com.au

www: http://www.hivaids.webcentral.com.au/

Keywords: interactive documentary, interactive database, on-line, therapeutic,
Status: Completed
Updated: 4 June 1999


Expressive Representation Within Virtual Realities - A Series Of Cyber Portraits.

Rob Howard

This project will explore the use of interactive multimedia as a creative tool for the artist for expressive representations based on human lives. It will examine how traditional portraiture might inform such studies specifically conceived for a virtual environment and how these new works might be displayed. This research will lead to the development of a series of expressive portraits interpreted using multimedia technology.

email: rhoward@minyos.its.rmit.edu.au

www:

Keywords: new media art, virtual presence, cyber culture,
Status: Completed
Updated: 28 May 1999


An investigation into the form and function of cartoon characters within the Web site environment.

Felix Hude

This research project investigates and documents the forms and functions cartoon characters have within the Web site environment. It is specifically interested in the way in which cartoon characters and story evolve within a Web site environment, and how this environment impacts on the traditional way we construct cartoon character and story

email: mrfelix@netspace.net.au

www: http://netspace.net.au/~mrfelix/bsa/

Keywords: on-line, interactive narrative, virtual character,
Status: Continuing
Updated: 30 May 1999


Renaming the New Media Reality.

Troy Innocent

This is a developing thesis which will, through research and informed speculation, identify new language and metaphors for the description and discussion of interactive multimedia. Using this new language, it will then define interactive multimedia in form and content.

email: noodleboy@peg.apc.org

www: http://www.iconica.org/innocent/

Keywords: virtual character, new media art, network environments, cyber culture, multimedia,
Status: Continuing
Updated: 4 June 1999


Multimedia and the art of Human Communication

Guy Kemshal-Bell

The project will investigate methods for using interactive multimedia to promote the development of communication skills for managers and small business operators. The self-paced learning materials will allow greater flexibility for these potential students, enhancing their learning experience and their likelihood of successful completion. The project will evaluate the effectiveness of interactive multimedia in developing 'soft-skills' and propose future directions based on this evaluation.

email: guykb@dragnet.com.au

www:

Keywords: education, multimedia, interpersonal, managment,
Status: Continuing
Updated: 2 June 1999


Facilitating social interaction and co-operation between worldwide multiple players in a networked computer game, by employing digital characters (avatars).

Jeong Kyu Kim

The aim of this research is to encourage multiple game players to co-operate and interact socially in a networked computer game. Within this framework it will examine the potential of using a repository of gestural and facial expressions to communicate and investigate whether these may be controlled by standard, low-end input devices. Additionally it will investigate whether gameplay imperatives such as sociability and co-operation can supplant the prevailing imperatives of violence and aggression.

email: rkdmf@unitel.co.kr

www: http://minyos.its.rmit.edu.au/~s9713015/

Keywords: network environments, virtual environments, virtual character, 3D, human computer interface, interpersonal,
Status: Completed
Updated: 4 June 1999


The Bitsphere: An artwork that investigates our contemporary human experiences of (virtual) electronic spaces in relation to existing physical spaces.

Alan Koeninger

As our lives become more intertwined with (virtual) electronic spaces, it is tempting for some to imagine a utopian global village somewhere in the future.

However we may also find well-fortified enclaves of privilege surrounded by hyperghettos where elctronically delivered services do not reach. Crucial to our involvement in any future, it is important that we understand the effect electronic and virtual technologies will have on the way we lead our lives and the understanding we have of our environment?

email: alank@poboxes.com

www: http://tankg.cinemedia.net/research/

Keywords: virtual environments, virtual presence,
Status: Completed
Updated: 4 June 1999


The 'Intuitive StoryTeller' - towards computer generated interactive narratives.

Alvin Lo

Current computer-based interactive narratives consist of a finite number of alternate paths and/or endings. The "reader's" ability to dictate events within the narrative is consequently constrained by the number of options accounted for. This research project will develop a conceptual "open system" model for the interactive narrative that is capable of evolving limitless permutations of its own accord "on-the-fly" and then determine what approaches and mechanisms will be needed to realise a working prototype in software. I propose to term this model an Intuitive StoryTeller (IST). This research will culminate in the design of a theoretical framework for interactive narratives and propose how this can be implemented in software. A software prototype based on the IST model will be constructed for demonstration purposes. This will also provide an appropriate stream of data with which to bench-test the Intuitive Soundtrack Determinator, the subject of my Masters studies. A 30,000 word Exegesis will also be submitted.

email: akwl@minyos.its.rmit.edu.au

www: http://minyos.its.rmit.EDU.AU/~s8804769/

Keywords: interactive music, emotion, interactive narrative,
Status: Continuing - transferred to PhD
Updated: 31 May 1999


The perception of time within virtual environments

Hoa Luu

This research project will investigate and analyse our understanding of the perception of time and discuss how the concept of time varies within virtual environments, in relation to a certain point-of-view: the first-person's- our own subjective personal view and standpoint, the third-person's - the subjective spectator opinion, and the system's objective universal clock. I will strive to provide a set of criterion that an interactive multimedia developer can take into account when creating virtual environments for an interactive media title, or gaming title.

email:

www:

Keywords: virtual environments, 3D, network environments, time, entertainment,
Status: Continuing
Updated: 28 May 1999


Therapeutic Applications of Interactive Multimedia.

Ruth Luxford

This project is assessing the potential therapeutic benefits of multimedia applications for targeted areas in health care and rehabilitation. Through testing successive prototypes, a final modularised interactive prototype will be produced with the flexibility and capability to address diverse health issues.

email: kluxford@bs.monash.edu.au

www:

Keywords: multimedia, therapeutic, human computer interface, disability,
Status: Withdrew
Updated: 28 May 1999


Interactive Multimedia for the Development of Literacy for Students with Special Needs in Education.

Paul Mangan

This research program focuses on the development of interactive multimedia applications for students with learning difficulties engaged in life-skill education. The project will investigate the extent in which interactive multimedia learning programs may enhance the development of students self management skills, learning experience, confidence, motivation and level of achievement.

email:

www:

Keywords: education, multimedia,
Status: Continuing
Updated: 28 May 1999


The application of animation principles existent in traditional character animation to 3D character animation.

Shaun Marksjo-Elstob

With a history of experiments in principle, technique and method, traditional animation offers the 3D character animator a rich source of information which if applied to 3D character animation could further enliven this relatively new artform. This research proposes the study of character and character motion in traditional animation and will apply findings to 3D characters in an attempt to create fresh, vital, dynamic, emotive and convincing animation.

email: shaun@bluetongue.com.au

www:

Keywords: animation, 3D, virtual character,
Status: Completed
Updated: 28 May 1999


Evolutionary art: mutagenesis and animation of evolving organisms

John Mazzocchi

Many evolutionary art systems use L-systems (Lindenmayer systems) to 'grow' plants and other lifeforms. These systems use 'production rules' to create abstract (non-graphical) representations of these forms which can then be interpreted and converted info file formats which can be rendered as graphical entities, ie. as art.

The end product of this research will be an application with interactive interface so that the casual user can experiment with the lifeforms and the effects of the noise and also a series of 3D animations involving various lifeforms and their noise-based mutations.

email: johnm@nautilus.com.au

www:

Keywords: animation, 3D, generative art, new media art,
Status: Withdrew
Updated: 30 May 1999


An investigation into the production of a 're-presentable' multimedia.

Charles McCathie-Nevile

This project will investigate multimedia productions as collections of various 'tracks' or 'layers'. (For example in the context of a film, the layers available might be a silent video, a soundtrack, a dialogue, a script for the dialogue, and a script for the action.) The project will establish some principles which can be used in the production of each layer and in the way that the layers are put together to form a whole. A production made following these principles will enable various small subsets of the layers to convey as much as possible of the production. The project will test the principles by using them as guidelines in the creation of a multimedia presentation.

email:

www:

Keywords: interactive database, multimedia,
Status: Withdrew
Updated: 30 May 1999


Another Turn of the Wheel

Sue McCauley

The research program will be a comparative study in the use of the documentary form between an experimental film documentary, a website and a gallery based installation project. All three forms will use the same documentary footage as their source. This footage was filmed in Tibet in 1986.

email:

www:

Keywords: interactive documentary, on-line, installation, film,
Status: Completed MA
Updated: 28 May 1999



The role of Creative Producer as Animateur in multimedia driven arts and community based projects.

Sue McCauley

The hypothesis of this research project is that the inherent contradictions in the multimedia production system are best resolved by the creation of the role of "Creative Producer" or "animateur". The role emerges from the dynamic intersection of creative production by a variety of contributing artists, and the complex management functions of the producer. The role depends on the concept that creativity, can be best managed to create a coherent work of communication, if it is ultimately the responsibility of a single sensibility, like the radio producer or the cinema director.

Just as these examples are distinctively different from each other in kinds of responsibility, language, and methodology, so the emergent role of digital creative producer will be defined in new ways appropriate to this different form of communication.

The stable role which emerges from this synthesis of creative functionality requires the development of new models of production, effectively the construction of a new profession. The evidence so far indicates that the film or radio models quoted above are insufficient. Rather, it is hypothesised that the most effective model comes from community arts, in what is called the "animateur".

email:

www:

Keywords:
Status: Continuing PhD
Updated: 28 May 1999



An Educational Interactive CD-ROM on Youth and Popular Culture.

Miranda McLachlan

This project examines the production of a educational current affairs-style interactive CD ROM magazine aimed at secondary school students and young adults, covering youth and popular culture, the arts, science, environment, politics and new technology in a medium that will appeal to the target audience.

email: miranda@melb.pc.org.au

www:

Keywords: interactive documentary, on-line, cyber culture, journalism,
Status: Withdrew
Updated: 28 May 1999


Looking for a smart image. (MA)

Steven Middleton

This research will explore the use of tools of communication by machines, and how those tools are affected by being in the domain of automata, instead of the domain of people.

email: stevem@vicnet.net.au

www: http://mud.sprint.com.au/sm/index.htm

Keywords: human computer interface, interactive database, installation,
Status: Completed MA
Updated: 4 June 1999


An investigation of the use of Interactive Multimedia to teach Interpersonal Skills to young Children.

Rosanna Morales

This project investigates how interactive media might be used to teach interpersonal skills to young children, specifically topics such as bullying and teasing, self esteem and assertiveness.

This project will test different approaches to character design, storytelling, use of sound and music, design aesthetics and instructional design etc, and study children's reactions to determine if Interactive Multimedia might be used to teach interpersonal skills outside of a social context.

email: rosannam@beam.com.au

www:

Keywords: education, primary school, interpersonal, children, multimedia,
Status: Completed
Updated: 28 May 1999


Interactive Television - What's the Story?

Gillian Morrison

This research project will examine current models and theories of interactive drama. It will examine Interactive Television and propose and create viable interactive models for dramatic narrative within this format; trialing a selection of the models with constructed material on a digital format currently available such as CD-ROM.

email: gillian@acumen-multimedia.com.au

www:

Keywords: interactive narrative, television, writing,
Status: Continuing
Updated: 28 May 1999


Creating a Multimedia Environment designed to Promote and Support the Experience of Self-discovery by utilising elements of the Storytelling Model - 'The Hero's Journey'.

Kathy Mueller

The aim of this project is to analyse the attributes of storytelling and computer gameplay engagement in order to create an interactive multimedia environment which will offer a richer experience of 'self'. The hero's journey will be used as the storytelling model to create a range of pathways to self-discovery.

email: gameplay21@c031.aone.net.au

www: http://www.cinemedia.net/SFCV-RMIT-Annex/kathym/kathy1.html

Keywords: interactive narrative, entertainment, interpersonal, therapeutic,
Status: Completed
Updated: 4 June 1999


Adventures in Cybersound: Interactive 'On Line' Audio Broadcast Services.

Russell Naughton

Adventures in CyberSound is developing a reference source and prototype of an interactive 'on line' audio broadcast service based on design criteria drawn from research into the art and history of traditional audio broadcasting, 'radio' and the emerging field of 'on line' interactive writing, multimedia art and commerce.

email: naughton.russell@a2.abc.net.au

www: http://www.cinemedia.net/SFCV-RMIT-Annex/rnaughton/rnaughton.html

Keywords: radio, interactive sound, future, on-line,
Status: Completed
Updated: 4 June 1999


Exploring and defining and the factors to be considered in the creation of an engaging on-line interactive Virtual Reality environment.

Michael Nowson

This research aims to investigate the factors (hardware, interface and content) that go towards the creation of an engaging, immersive Virtual Reality environment, it will examine the devices of other time based media, such as film and television, used to represent space and environment, and how they might contribute to the Virtual Reality experience. The resultant findings will be utilised to create a Virtual Reality gallery space which will house a range of interactive virtual art forms exploring issues of interface and immersion.

email: avra@bigpond.com

www:

Keywords: virtual environments, on-line, human computer interface, new media art,
Status: Continuing
Updated: 28 May 1999



Virtual Reality for E-Commerce - Building an Interactive 3D Online Storefront.

Thanh Nguyen

This research will develop concepts that explore the potential of 3D computer animation as prime elements in user interface design for e-commerce applications on the Internet. The results of the research will be used to design and build an Interactive 3D Online Storefront.

email:

www:

Keywords: virtual environments, on-line, human computer interface,
Status: Continuing
Updated: 28 May 1999



The Study of the Interaction Between Human Movement and Unencumbered Immersive Environments

Garth Paine

This research project will develop software applications in which human movement is used to control immersive environments in a way that requires no prior knowledge of the input methods. It will explore user perceptions through the design and prototyping of immersive environments that create natural, unencumbered interaction.

email: garth@activatedspace.com.au

www: http://www.activatedspace.com.au/

Keywords: interactive sound, immersive, virtual environments, installation,
Status: Completed
Updated: 3 June 1999


"Ghosts in the Machine" - an Investigation into the use of Parallel Performance in Multimedia.

Jeremy Parker

This research project will produce an interactive application that operates simultaneously across a number of computers and demonstrates how this 'parallel performance' can be applied to the presentation of images, audio and animation within a changing virtual environment.

email: jparker@rmit.edu.au

www: http://minyos.its.rmit.edu.au/~rpyjp/mine/_research/

Keywords: virtual environments, animation, virtual character, interactive narrative,
Status: Completed
Updated: 4 June 1999


The Flight of Ducks

Simon Pockley

The Flight of Ducks is a multi-purpose on-line work built around a collection of archival material from a camel expedition into the central Australian frontier in 1933. This journey was revisited in 1976 and retraced in 1996. As a digital work, it takes the form of a journey through a datascape, telling an important and on-going story of intercultural contact. It demonstrates how different forms of access can be used to create a responsive documentary where it is possible to talk back. Like the stories of journeys in oral epic poetry, it has evolved into a proliferating organism, shaped by its participants, by a continuous refinement of the poetics of the medium and by a concern to facilitate long-term access to its content.

The hypertexts that form the research report are hyper-linked to each other and to the material they describe. They are also embedded in the context of an on-going electronic conversation. Each hypertext examines a question about access:

email: simonp@cinemedia.net

www: http://www.cinemedia.net/FOD/

Keywords: history, datascape, writing, on-line, interactive documentary,
Status: Completed
Updated: 4 June 1999


'Kunstory'

Kiera Poelsma

Under revision.

email: kiera@tantamount.com.au

www:

Keywords: animation, entertainment,
Status: Withdrew
Updated: 28 May 1999


Combining Live-Action with Virtual Spaces in Digital Time-Based Media as an Extension of the Technique of Collage.

John Power

This project will investigate the range of computer tools to generate time-based visual material. It will examine the various means by which imagery from disparate sources may be composited together to derive an aesthetic inspired by collage, rather than photography. A short fictional narrative film will be made demonstrating the various experimental effects discovered during the research.

email: john.power@rmit.edu.au

www: http://minyos.its.rmit.edu.au/~7Ee07566/

Keywords: new media art, 3D, video, montage,
Status: Completed
Updated: 4 June 1999


'Nanoworld - the Frontier Within' - An exploration into Representations of Scale.

Stuart Ramsden

An exploration into the complementarity of sound and image in a widescreen theatric environment and its application in the representation of scale in a world where a conventional camera can not travel. 'Nanoworlds - the Frontier Within' will be a short computer animated IMAX format film which portrays a dramatised and ironic account of the impending nanotechnology revolution.

email: Stuart.Ramsden@anu.edu.au

www:

Keywords: animation, new media art, 3D, generative art,
Status: Continuing
Updated: 28 May 1999


'Terra Incognita' - How an Interactive Work might Depict the Creative Process of an Artist

Lisa Roberts

This project will investigate what are the most appropriate interface design, navigational tools and visual metaphors needed to reveal and communicate the creative process of an artist within an interactive environment. This research will result in the production of a prototype CD-ROM interactive using the candidate's own artistic work as the source material.

email: wanderer101@geocities.com

www:

Keywords: new media art, interactive database, interactive documentary, multimedia,
Status: Completed
Updated: 28 May 1999


'Light in Communications': An Interactive Multimedia assisted Learning Environment in the field of Optical Communications.

Robert Rowe

This research project seeks to investigate and identify successful techniques for the communication and learning of complex concepts in the science of optical communications ( for example, optical amplification ). This will result in the production of an interactive multimedia application for use in a computer information kiosk or on a personal computer.

Interactive multimedia offers ways for the non-specialist to grasp complex concepts unavailable from traditional media such as books and video. The objective is to test, develop and produce techniques which effectively communicate scientific concepts within the technical constraints of interactive multimedia.

email: r.rowe@trl.telstra.com.au

www:

Keywords: interactive database, education, production strategies,
Status: Withdrew
Updated: 28 May 1999


Using Interactive Television in the Live Telecast of Major Sporting and Cultural Events.

Tim Ryan

This thesis examines the production techniques and potential effects for the use of Interactive Television (ITV) in the live telecast of major sporting and cultural events, focusing on strategies for the interactive telecast of the Olympics.

email: tim_ryan@ozramp.net.au

www:

Keywords: production strategies, new media art, television,
Status: Completed
Updated: 28 May 1999


An exploration of Alternative Techniques in Model Animation.

Andrew Schultz

This project investigates the 'language' and technique of traditional animation through exploration of the animation recording process, and inform and broaden its repertoire by considering other contemporary artistic disciplines such as painting, photography, architecture, sculpture and cinema. The results of this research will be demonstrated in a new narrative animation.

email:

www:

Keywords: animation, film,
Status: Continuing
Updated: 28 May 1999


An Exploration of Interactive Animated Characters and Voice Input.

Mark Sehler

This research project will investigate the use of animated characters and speech recognition technology within a narrative structure. It will use the technology of speech recognition as the primary means of input by the user to create the illusion of conversation. In addition, the research will explore how narrative structures could be propelled through character and user interaction.

email: msehler@aav.com.au

www:

Keywords: human computer interface, virtual character, interactive narrative,
Status: Continuing
Updated: 28 May 1999


An investigation of Under-Camera Animation Techniques as applied to New Digital Technology.

Ann Shenfield

This project investigates how the richness, character and aesthetic of 'under-camera' animation techniques such as paint or sand on glass, can be replicated using digital technology and determines if these techniques can be usefully translated into an interactive environment. Documented examples of these explorations will be animated on video and as an interactive.

email: a.shenfield@vca.unimelb.edu.au

www:

Keywords: animation, film,
Status: Completed
Updated: 28 May 1999


The Interactive Hero.

Will Spencer

This project involves the writing of a script for an interactive movie. This will be followed by a production which will involve the creation of a number of different worlds including, 2D, 3D, and live action.

The user will have to navigate and negotiate the worlds with a particular objective. The structure of the movie will be based on the hero monomyth. It will be delivered on a digital platform.

email: will.spencer@olivetti.com.au

www:

Keywords: interactive narrative, entertainment, multimedia,
Status: Leave
Updated: 28 May 1999


Making a Scene: An investigation of the Storytelling potential of 3D Modelling and Animation.

Gaye Swinn

This research seeks to investigate 3D modelling and animation as an interpretative medium for narrative works; to test its ability as a tool of creative expression and as a possible moderniser of culturally valued stories; and potentially to develop protocols for the expression of human presence within a story. Ultimately, it aims to establish the expressive and interpretive potential of the medium within the framework of a multimedia storytelling enterprise.

email: swinn@netspace.net.au

www:

Keywords: animation, virtual environments, 3D,
Status: Completed
Updated: 28 May 1999



The Development of Experimental Animation Techniques Using Mixed Media, Spatial Layering and Gestural Artwork..

Annemarie Szeleczky

This project will experimentally investigate and develop animation techniques which make use of mixed media, both wet and dry, paint, ink, sand and paper collage etc, and gestural drawing, to create and compose artwork that is animated directly under-the-camera.

email:

www:

Keywords: animation,
Status: Completed
Updated: 28 May 1999



Enabling children to engage together in an artistic experience with interactive multimedia.

Anutara Tantraporn

This research will explore the hypothesis that creative expression may be promoted in young children (6-7 years old) when they are asked to respond collaboratively to non-verbal elements. The elements will be presented to individuals, then pairs of children, and then to children sequentially, in an interactive multimedia game format. The outcome of the research will be a lineage of the responses ("artworks") to these elements, developed over time by the children.

In addition to this digital archive, will be a critical analysis of differences observed between individual and plural responses and finally, recommendations on how the findings of this research may contribute to the use of groupware technology in schools. (Note: groupware software is specifically designed to facilitate cooperation between its users).

email: anutarat@minyos.its.rmit.edu.au

www: http://minyos.its.rmit.edu.au/~s9510605/TYNIset.htm

Keywords: education, network environments, children,
Status: Completed
Updated: 4 June 1999


Planet Usher - an interactive documentary CD-Rom exploring the effects of Usher Syndrome in a multimedia environment.

Patrick Tarrant

This project will explore the effects of Usher Syndrome within a multimedia environment is an interactive documentary. It will examine the particular implications that the onset of blindness has for a man who is not only deaf, but whose keen interest in home-video production has produced an audio-visual archive of deafness become deaf-blindness spanning eighteen years.

email:

www:

Keywords: interactive documentary, multimedia, disability,
Status: Completed
Updated: 28 May 1999


Scripting Narrative for Interactivity: An Investigation of new Scripting Methods.

Elvira Vacirca

This research will examine the current scripting practices used to generate interactive multimedia. Two recently developed interactive scripts which have a narrative bias will be examined to establish how the author adapted the narrative element to be applicable for interactivity.

The culmination of the research will be a number of interactive examples to demonstrate concepts and techniques discovered, and an evaluation of such techniques. This compilation is intended to become a blueprint for practising and future interactive authors. The findings will be published in interactive format to a CD-Rom and Web site.

email: elvira@screenart.com.au

www:

Keywords: interactive narrative, production strategies, writing,
Status: Completed
Updated: 28 May 1999


A Study of the Use of Multimedia in On-line Help

April Weiss

This research will investigate interactive on-line help, provided with commercial software to determine the extent to which multimedia is used. It will investigate ways in which multimedia can be used to enhance on-line help and will explore the production of interactive on-line help. The aim of the research is to inform technical writers who develop on-line documentation.

email: april@netspace.net.au

www: http://www.netspace.net.au/~april/

Keywords: interactive database, human computer interface, writing,
Status: Continuing
Updated: 4 June 1999


An Interactive Multimedia Game for the Visually Impaired.

Gwyn Wethereld

The project involves researching existing multimedia applications aimed at the visually impaired. This research will then be used in the development of an interactive game focusing on aural content rather than visual. The game will be produced as a CDROM with associated documentation.

email: reddwarf@brighton.starway.net.au

www:

Keywords: therapeutic, entertainment, interactive sound, education, disability,
Status: Completed
Updated: 28 May 1999


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